Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Keep Initial Rotation and Apply Position Shift
Post: RE: Keep Initial Rotation and Apply Position Shift

'Jake' Wrote: (04-24-2014, 06:47 AM) -- The easiest way to apply any offset is to make your object a child of the GameObject that has the Walker attached and offset the child.   -- Stupid me. ...
tyados Curvy Splines - support forum 2 5,948 04-26-2014, 10:20 AM
    Thread: Keep Initial Rotation and Apply Position Shift
Post: Keep Initial Rotation and Apply Position Shift

I had an object generated by 3ds Max, when I put it in the scene, it need some rotation to get it right in the scene. However, when I started the SplineWalkerCon I lost those initial values: I chang...
tyados Curvy Splines - support forum 2 5,948 04-23-2014, 08:20 AM