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Thread: Volume Spot GO layer - set children
Post: RE: Volume Spot GO layer - set children
Hi, sorry I neglected to check back in here. I actually implemented something very similar at the code location you stated.
childCount only counts the immediate children of the parent, though, so t... |
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leeharris |
Curvy Splines - support forum
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8 |
1,024 |
08-05-2021, 04:55 PM |
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Thread: Volume Spot GO layer - set children
Post: RE: Volume Spot GO layer - set children
Sorry, let me clarify: I'm using prefabs as the input to the Volume Spot module, where the parent GO has two children each with different LOD meshes. The Create GameObject module has the option to cha... |
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leeharris |
Curvy Splines - support forum
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8 |
1,024 |
07-29-2021, 08:09 PM |
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Thread: Volume Spot GO layer - set children
Post: Volume Spot GO layer - set children
Hi,
Quick query before I figure out a workaround to this: I'm setting the Layer on the Create GameObject module, with the intention that generated spot GO's will be set to that layer upon creation.... |
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leeharris |
Curvy Splines - support forum
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8 |
1,024 |
07-29-2021, 07:41 PM |
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Thread: Combine splines of different interpolation for use in generator
Post: RE: Combine splines of different interpolation for...
Hi Aka,
Yeah, I started down that road after posting here and it looks like I can make that work-- there's a bit of busywork involved because I'm generating the remaining travel distance as the obj... |
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leeharris |
Curvy Splines - support forum
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3 |
1,030 |
02-26-2021, 08:52 PM |
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Thread: Combine splines of different interpolation for use in generator
Post: Combine splines of different interpolation for use...
Hi,
I've found most of the answers I've been looking for by browsing this forum so far, but I've finally hit a bit of a snag in one department.
I'm dynamically generating 'orbit' curves through ... |
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leeharris |
Curvy Splines - support forum
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3 |
1,030 |
02-26-2021, 02:57 PM |