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    Thread: Volume Spot GO layer - set children
Post: RE: Volume Spot GO layer - set children

Hi, sorry I neglected to check back in here. I actually implemented something very similar at the code location you stated. childCount only counts the immediate children of the parent, though, so t...
leeharris Curvy Splines - support forum 8 1,024 08-05-2021, 04:55 PM
    Thread: Volume Spot GO layer - set children
Post: RE: Volume Spot GO layer - set children

Sorry, let me clarify: I'm using prefabs as the input to the Volume Spot module, where the parent GO has two children each with different LOD meshes. The Create GameObject module has the option to cha...
leeharris Curvy Splines - support forum 8 1,024 07-29-2021, 08:09 PM
    Thread: Volume Spot GO layer - set children
Post: Volume Spot GO layer - set children

Hi, Quick query before I figure out a workaround to this: I'm setting the Layer on the Create GameObject module, with the intention that generated spot GO's will be set to that layer upon creation....
leeharris Curvy Splines - support forum 8 1,024 07-29-2021, 07:41 PM
    Thread: Combine splines of different interpolation for use in generator
Post: RE: Combine splines of different interpolation for...

Hi Aka, Yeah, I started down that road after posting here and it looks like I can make that work-- there's a bit of busywork involved because I'm generating the remaining travel distance as the obj...
leeharris Curvy Splines - support forum 3 1,030 02-26-2021, 08:52 PM
    Thread: Combine splines of different interpolation for use in generator
Post: Combine splines of different interpolation for use...

Hi, I've found most of the answers I've been looking for by browsing this forum so far, but I've finally hit a bit of a snag in one department. I'm dynamically generating 'orbit' curves through ...
leeharris Curvy Splines - support forum 3 1,030 02-26-2021, 02:57 PM