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    Thread: Changing control points at runtime
Post: RE: Changing control points at runtime

Ok, it's working now. Had to use Spline.OnRefresh, and in the callback had to check Spline.IsInitialized and mSpline.Length != 0.
uli Curvy Splines - support forum 1 4,920 04-01-2014, 08:17 PM
    Thread: Changing control points at runtime
Post: Changing control points at runtime

Hello, I'd like to use CurvySpline for path rendering. Therefore every entity (vehicle) has a CurvySpline attached, which I create in code at startup. When a new target is selected for the entity, ...
uli Curvy Splines - support forum 1 4,920 04-01-2014, 02:33 PM