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  Question Thread: Volume Spots inter group distance
Post: Volume Spots inter group distance

When placing objects along a spline. Is there any way to control the distance between objects in the same group? Example, we have 3 different size categories for rocks. And we've thus created a Input...
Sacryn Curvy Splines - support forum 1 3 02-26-2024, 12:12 PM
    Thread: Issues when working with in-place prefabs
Post: RE: Issues when working with in-place prefabs

_Aka_ Wrote: (02-24-2024, 10:46 AM) -- Hi Can you send me a project with the minimal number of files to reproduce the issue, plus the exact steps to follow to reproduce it? I will then reproduce the...
Sacryn Curvy Splines - support forum 4 6 02-26-2024, 11:58 AM
    Thread: Issues when working with in-place prefabs
Post: RE: Issues when working with in-place prefabs

Managed to produce the issue with constant error spam and missing assets when working in a prefab and then backing out into the scene. The following error keeps repeating forever if the "Auto refresh"...
Sacryn Curvy Splines - support forum 4 6 02-23-2024, 12:31 PM
  Bug Thread: Issues when working with in-place prefabs
Post: Issues when working with in-place prefabs

We're getting some issues when working with curvy inside a prefab. We're doing game object deformation along a spline. But when the generator etc is contained inside a prefab something goes wrong. So ...
Sacryn Curvy Splines - support forum 4 6 02-23-2024, 10:01 AM
    Thread: How to attach custom components to output
Post: RE: How to attach custom components to output

I suspected that was the only approach. Problem is its really hard to do a listener that is generic enough to add components with the values I actually need on the component. But I'll look into it.
Sacryn Curvy Splines - support forum 3 7 02-23-2024, 09:08 AM
  Question Thread: How to attach custom components to output
Post: How to attach custom components to output

Whats the recommended workflow if I need to attach custom components on the resulting mesh when doing extrusion or other mesh output generators. Generators always removes the components if you add ...
Sacryn Curvy Splines - support forum 3 7 02-22-2024, 09:09 AM
  Question Thread: Generator Canvas workflow issues
Post: Generator Canvas workflow issues

Would it be possible to make the Generator canvas "infinite", similar to how Shader Graph and other graph/canvas windows work? As it is right now, its a huge pain to work with as you are always bound ...
Sacryn Curvy Splines - support forum 1 7 02-01-2024, 02:39 PM
    Thread: Ball jumps on colliders edges
Post: RE: Ball jumps on colliders edges

Why use a mesh deformer at all? To me it looks like the whole track is basically a U-shape. If thats the case, use shape extrusion instead of mesh deformation. That way it will generate a single conne...
Sacryn Curvy Splines - support forum 8 25 04-26-2022, 06:50 AM
    Thread: Ball jumps on colliders edges
Post: RE: Ball jumps on colliders edges

I'd like to add that the edge-jump-issue is a generic Unity physics issue. The same thing happens if you use the default cubes and align them perfectly. You can tweak various physics settings to reduc...
Sacryn Curvy Splines - support forum 8 25 04-25-2022, 09:31 AM
    Thread: Extrusion and scale curve issues
Post: RE: Extrusion and scale curve issues

Aha, was not expecting it to use a relative-distance system as almost all API stuff reference the TF values. Added your suggested addition to the help box. Also using the same calculation in out grap...
Sacryn Curvy Splines - support forum 3 15 04-08-2022, 07:16 AM
  Bug Thread: Extrusion and scale curve issues
Post: Extrusion and scale curve issues

Just noticed a issue when doing shape extrusion. We want to scale the resulting mesh depending on meta data on each the control point. Our approach was to use the TF of each control point and create a...
Sacryn Curvy Splines - support forum 3 15 04-07-2022, 09:50 AM
    Thread: Looping splines and GetNearestPointTF
Post: Looping splines and GetNearestPointTF

Small feature request: Make GetNearestPointTF handle closed splines better when supplying start/end segment indexes. Current implementation clamps start and end index and also requires that the en...
Sacryn Curvy Splines - support forum 1 209 10-13-2021, 01:24 PM
    Thread: IndexOutOfRangeException in CurvySplineSegment.LocalFToDistance function
Post: RE: IndexOutOfRangeException in CurvySplineSegment...

Have this happening to me as well. It seem to stem from a "issue" in TFToSegment, where a calculation sometimes come VERY close to 1, causing parts of the later logic to fail with the index out of ran...
Sacryn Curvy Splines - support forum 13 3,243 05-05-2021, 01:20 PM
    Thread: Lightmap/Shadow issue
Post: RE: Lightmap/Shadow issue

_Aka_ Wrote: (11-23-2020, 11:44 PM) -- I came with with a quick fix. The proper fix will be part of an upcoming update. I will send you the fix via private message. Let me know if it fixed the issues...
Sacryn Curvy Splines - support forum 4 1,524 11-24-2020, 08:33 AM
    Thread: Lightmap/Shadow issue
Post: Lightmap/Shadow issue

I'm using the trick from the rail track tutorial/video where I manually set U-coordinates through meta nodes to mirror the texture over the extruded mesh. Using this approach I'm however running into...
Sacryn Curvy Splines - support forum 4 1,524 11-23-2020, 01:53 PM
    Thread: Different materials along extrusion
Post: Different materials along extrusion

I'm building a race track and my current approach when it comes to different track types along the track feels very clumsy. Is there any way, via meta nodes or similar, to provide material info (ei...
Sacryn Curvy Splines - support forum 3 950 11-19-2020, 06:30 PM
    Thread: Issues with generated meshes
Post: Issues with generated meshes

I'm trying to use a single spline and output a mesh in multiple pieces. Basically I want to create a race track, and for parts of the track I want different types of properties (assigned physical mate...
Sacryn Curvy Splines - support forum 2 1,110 10-28-2020, 10:43 AM