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Post Author Forum Replies Views Posted [asc]
    Thread: Adding a point, then refreshing the mesh results in wrong mesh for one frame
Post: RE: Adding a point, then refreshing the mesh resul...

'Jake' Wrote: (02-17-2014, 03:14 PM) -- I removed the project!   -- Oh man, I'm sorry about that. I'm used to attaching projects to bug reports. I forgot that this wasn't restricted to Curvy cus...
Jellybit Curvy Splines - support forum 2 7,779 02-17-2014, 05:29 PM
    Thread: Adding a point, then refreshing the mesh results in wrong mesh for one frame
Post: Adding a point, then refreshing the mesh results i...

I've attached a project where every second, I add a point to the curve, then refresh the mesh. When I do this, for a single frame, the mesh crisscrosses itself only in the latest segment, then correct...
Jellybit Curvy Splines - support forum 2 7,779 02-16-2014, 11:12 PM
    Thread: Problem adding control point after another control point via script
Post: RE: Problem adding control point after another con...

Thanks so much for your help. It worked perfectly. I weirdly assumed the curve started initialized since it looked initialized in the editor.
Jellybit Curvy Splines - support forum 6 10,637 02-16-2014, 04:43 PM
    Thread: Problem adding control point after another control point via script
Post: RE: Problem adding control point after another con...

Sent. I'm sure I'm doing something stupid, but I've tried to be as clear as I can.
Jellybit Curvy Splines - support forum 6 10,637 02-12-2014, 01:24 PM
    Thread: Problem adding control point after another control point via script
Post: RE: Problem adding control point after another con...

'Jake' Wrote: (02-11-2014, 11:21 AM) -- If you want to add to the end, just use CurvySpline.Add() and the segment should be added normally (that's what the editor is doing). Did you try calling MeshB...
Jellybit Curvy Splines - support forum 6 10,637 02-11-2014, 01:03 PM
    Thread: Problem adding control point after another control point via script
Post: Problem adding control point after another control...

I've searched and haven't found an answer to this. So, I start out with a curve with two points (CP000 and CP001), and a mesh path. I'm trying to add to this curve to extend the mesh path in real-time...
Jellybit Curvy Splines - support forum 6 10,637 02-10-2014, 01:15 PM