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Thread: Extending Curvy to make a Hallway editor.
Post: RE: Extending Curvy to make a Hallway editor.
Hello! It's two years later and I'm finally revisiting this in Curvy 8! I'll let you know if I make any progress :D
If there are any new things I should be aware of that would help in the latest ve... |
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ArachnidJacob |
Curvy Splines - support forum
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5 |
396 |
02-12-2023, 04:19 AM |
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Thread: Local Avoidance with splines and colliders.
Post: RE: Local Avoidance with splines and colliders.
Sure, ill give it a go.
'Jake' Wrote: (06-10-2015, 07:52 AM)
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Would you mind to register to 2.0 beta (see sticky post above) and try this with the new version? Internal CP handling has fundamental... |
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ArachnidJacob |
Curvy Splines - support forum
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4 |
8,943 |
06-10-2015, 06:42 PM |
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Thread: Local Avoidance with splines and colliders.
Post: RE: Local Avoidance with splines and colliders.
So I've managed to build my curve to my liking, now i want to insert/remove CP's along the curve, to make it path around collisions.
I have the collisions working, but when i try to add/remove ... |
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ArachnidJacob |
Curvy Splines - support forum
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4 |
8,943 |
06-10-2015, 12:47 AM |
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Thread: Local Avoidance with splines and colliders.
Post: RE: Local Avoidance with splines and colliders.
So i'm revisiting trying to use curves for 3Dpathfinding/avoidance, and i've got it setting smooth/safe paths for my AI ships.
There are a few cases that i'd like some help with:
1: The distance t... |
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ArachnidJacob |
Curvy Splines - support forum
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4 |
8,943 |
05-23-2015, 12:33 AM |
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Thread: Local Avoidance with splines and colliders.
Post: Local Avoidance with splines and colliders.
Im opening this thread as a kind of ongoing discussion about using curvy for local avoidance for AI.
The avoidance is for a spaceship type behaviour, with a limit on turn rates depending on the maneu... |
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ArachnidJacob |
Curvy Splines - support forum
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4 |
8,943 |
03-24-2014, 07:46 PM |