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    Thread: Extending Curvy to make a Hallway editor.
Post: RE: Extending Curvy to make a Hallway editor.

Hello! It's two years later and I'm finally revisiting this in Curvy 8! I'll let you know if I make any progress :D If there are any new things I should be aware of that would help in the latest ve...
ArachnidJacob Curvy Splines - support forum 5 396 02-12-2023, 04:19 AM
    Thread: Local Avoidance with splines and colliders.
Post: RE: Local Avoidance with splines and colliders.

Sure, ill give it a go. 'Jake' Wrote: (06-10-2015, 07:52 AM) -- Would you mind to register to 2.0 beta (see sticky post above) and try this with the new version? Internal CP handling has fundamental...
ArachnidJacob Curvy Splines - support forum 4 8,943 06-10-2015, 06:42 PM
  Thumbs Down Thread: Local Avoidance with splines and colliders.
Post: RE: Local Avoidance with splines and colliders.

    So I've managed to build my curve to my liking, now i want to insert/remove CP's along the curve, to make it path around collisions. I have the collisions working, but when i try to add/remove ...
ArachnidJacob Curvy Splines - support forum 4 8,943 06-10-2015, 12:47 AM
    Thread: Local Avoidance with splines and colliders.
Post: RE: Local Avoidance with splines and colliders.

So i'm revisiting trying to use curves for 3Dpathfinding/avoidance, and i've got it setting smooth/safe paths for my AI ships. There are a few cases that i'd like some help with: 1: The distance t...
ArachnidJacob Curvy Splines - support forum 4 8,943 05-23-2015, 12:33 AM
    Thread: Local Avoidance with splines and colliders.
Post: Local Avoidance with splines and colliders.

Im opening this thread as a kind of ongoing discussion about using curvy for local avoidance for AI. The avoidance is for a spaceship type behaviour, with a limit on turn rates depending on the maneu...
ArachnidJacob Curvy Splines - support forum 4 8,943 03-24-2014, 07:46 PM