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Post Author Forum Replies Views Posted [asc]
    Thread: Fill a spline
Post: Fill a spline

Hi, I'm trying to fill a spline thanks to MeshHelper.CreateSplineMesh(). I explain the problem: i create wall a runtime by clicking and adding control point in a spline + meshbuilder. if the firs...
slester Curvy Splines - support forum 1 5,517 02-19-2014, 02:09 PM
    Thread: Deleting a curve make me very slow
Post: RE: Deleting a curve make me very slow

Hi, Thanks for your answer. It is around 50 points and less. To delete the spline i use CurvySpline.Destroy() I've tried with adding Clear() but it did not changed anything. The Odd one is that i've ...
slester Curvy Splines - support forum 3 6,744 02-04-2014, 03:23 PM
    Thread: Deleting a curve make me very slow
Post: Deleting a curve make me very slow

Hello every one, I have an issue when i want to delete a CurvySpline i've created at runtime. When the spline have many controlPoints the destroy function is kinda heavy to run. it even some times...
slester Curvy Splines - support forum 3 6,744 02-03-2014, 04:03 PM
    Thread: Unity Freeze (Crash)
Post: RE: Unity Freeze (Crash)

'rangerori' Wrote: (11-22-2013, 07:29 AM) -- Hi, I bought the asset, and I really enjoy it's capabalities. I'm creating a game in which every mouse click creates a point that creates a coninuation...
slester Curvy Splines - support forum 1 4,580 02-03-2014, 03:54 PM