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Thread: Fill a spline
Post: Fill a spline
Hi,
I'm trying to fill a spline thanks to MeshHelper.CreateSplineMesh().
I explain the problem:
i create wall a runtime by clicking and adding control point in a spline + meshbuilder. if the firs... |
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slester |
Curvy Splines - support forum
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1 |
5,517 |
02-19-2014, 02:09 PM |
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Thread: Deleting a curve make me very slow
Post: RE: Deleting a curve make me very slow
Hi,
Thanks for your answer.
It is around 50 points and less.
To delete the spline i use CurvySpline.Destroy()
I've tried with adding Clear() but it did not changed anything.
The Odd one is that i've ... |
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slester |
Curvy Splines - support forum
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3 |
6,744 |
02-04-2014, 03:23 PM |
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Thread: Deleting a curve make me very slow
Post: Deleting a curve make me very slow
Hello every one,
I have an issue when i want to delete a CurvySpline i've created at runtime. When the spline have many controlPoints the destroy function is kinda heavy to
run. it even some times... |
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slester |
Curvy Splines - support forum
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3 |
6,744 |
02-03-2014, 04:03 PM |
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Thread: Unity Freeze (Crash)
Post: RE: Unity Freeze (Crash)
'rangerori' Wrote: (11-22-2013, 07:29 AM)
--
Hi, I bought the asset, and I really enjoy it's capabalities.
I'm creating a game in which every mouse click creates a point that creates a coninuation... |
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slester |
Curvy Splines - support forum
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1 |
4,580 |
02-03-2014, 03:54 PM |